Why I create those stuff?


As a self-taught UX/Product designer, I know how hard it is to learn UX from scratch. The primary blocker for almost every learner is the terminologies. There are SO many terminologies to get familiar with, and it's really overwhelming. 

When I help other people on their design journey as a design mentor, I see people struggling with this challenge. Some of them succeeded, some failed. I found that the more likely successful way to overcome this challenge is not about getting a precise understanding of each terminology.

The best way to get over this "terminology crisis" is to get a rough understanding of a new concept and explain it in your own language (if you can have an analogy related to that concept, that would be better) and move on. I call it a layering approach. We will have different understanding layers of the same concept, as our holistic experience in the domain is growing and changing.

That's why I created these 1-minute explanations. Hope you will find them helpful for learning UX/product design.


Note:

I did those explanation videos as a monthly challenge. If you want to be updated when I create something similar later, you can subscribe to my newsletters below - I promise I will never send spam :)


Bear Liu

UX design explained in 1 minute! - Part 1

I explained those UX terminologies in just 1 minute!

  • Conversion rate
  • Usability testing
  • Wireframe
  • Design interview process
  • Mockup
  • Lo-fi vs Hi-Fi
  • Moodboard
  • A/B testing
  • Persona
  • Prototype
  • Case Study
  • Storyboard
  • UX Research
  • Portfolio
  • MVP
UX design explained in 1 minute! - Part 2
UX design explained in 1 minute! - Part 2

I explained those UX terminologies in just 1 minute!

  • Product designer
  • Customer journey
  • Mental model
  • Dark pattern
  • Edge case
  • Accessibility
  • Design critique
  • User onboarding
  • Tech debt
  • Empathy map
  • ROI
  • Experience map
  • Affinity mapping
  • Design thinking
  • Design system
Conversion rate
Conversion rate

Imagine you buy a bunch of spinach for dinner. When you cook, the size of the spinach will shrink from a basketball to a table tennis ball. The percentage of final size out of the original size is your conversion rate.

Usability testing
Usability testing

In UX design, usability testing asks users to complete tasks while a researcher observes them to learn if any problems or confusion are encountered when interacting with the design. It's an essential job for UX designers.

Wireframe
Wireframe

Wireframing is a way to design a website or app at the structural level. It shows an overview of the basic stuff, such as structure, layout, information architecture, user flow, functionality, and intended behaviours. Usually, wireframes contain a minimum level of colour, styling, graphics etc.

Design interview process
Design interview process

The UX designer interview process depends on companies, markets and industries, and it could have different steps, formats and timeframes. But there're two things usually included: a case study review and a culture check. 

Mockup
Mockup

A mockup is a realistic representation of how the design will finally look. Usually, a mockup should look exactly like the final product.

Lo-fi vs Hi-Fi
Lo-fi vs Hi-Fi

Fidelity refers to the level of detail on a wireframe or prototype. There are low, medium, and high fidelity prototypes. The type you use depends on the needs of a given project.

Moodboard
Moodboard

A mood board is a collection of stuff such as images, text, colours or other branding elements that help define the style of a product.

A/B testing
A/B testing

A/B testing compares two designs against each other to determine which performs better.

Persona
Persona

A persona is a fictional representation of a user group you're designing for to help you make design decisions.

Prototype
Prototype

A prototype is an outline of the proposed final product used for testing before launch.

Case Study
Case Study

In terms of UX design, a case study is a detailed story of how you solve user experience problems.

Storyboard
Storyboard

A storyboard communicates a story through images to provide additional context to your team, and it helps the designer clarify the user journey and persona.

UX Research
UX Research

UX research is about collecting user and customer insights to make better business decisions.

Portfolio
Portfolio

UX portfolio shows your skills and experience in solving a real problem, and it's essential for a UX designer's career.

MVP
MVP

An MVP(minimum viable product), is a product with just enough features to attract early-adopter customers and validate a product idea early in the product development cycle.

Product designer
Product designer

A product designer uses the different facets and tools of design to create and execute a solution that solves a user’s experience problem. At its core, a product designer is a problem solver.

Customer journey
Customer journey

A customer journey map is a visual representation of how a customer interacts with and experiences your business when trying to achieve a goal. 

Mental model
Mental model

A mental model explains someone's thought process about how something works in the real world.

Dark pattern
Dark pattern

A dark pattern is a deceptive user experience that takes advantage of the way people habitually use websites and apps in order to get users to do something they didn’t intend to.

Edge case
Edge case

An edge case is a problem or situation that occurs only at an extreme operating parameter.

Accessibility
Accessibility

Accessibility is the concept of whether a product or service can be used by everyone—however they encounter it.

Design critique
Design critique

A design critique is a design team activity in which for presenter shares the design, and the critiquer offers informed thoughts or perspectives.

User onboarding
User onboarding

User onboarding encompasses the initial experience in the application, online or offline training, goal-setting, and the organisation’s customer success process—a big part of a UX designer's job.

Tech debt
Tech debt

In software development, technical debt or design debt is the implied cost of additional rework caused by choosing an easy (limited) solution now instead of using a better approach that would take longer.

Empathy map

Empathy map

An empathy map is a collaborative visualisation used to articulate what we know about a particular type of user.

ROI

ROI

ROI, or Return on investment, is a metric used to understand the profitability of an investment.

Experience map
Experience map

An experience map is a visualisation of an entire end-to-end experience that a “generic” person goes through to accomplish a goal.

Affinity mapping

Affinity mapping

Affinity mapping refers to organising related facts into distinct clusters.

Design thinking

Design thinking

Design thinking is an iterative process for creative problem-solving. In this process, you seek to understand your users, challenge assumptions, redefine problems and create innovative solutions which you can prototype and test.

Design system

Design system

A Design System is the single source of truth that groups all the elements that will allow the teams to design, realise and develop a product.